Students are introduced to the Challenge Master tutorial by a supervising adult who helps them qualify to participate.
Please download this form and ask her/him to provide the answer to the following questions:
Have you ever gotten stuck in a computer game and had to try really hard before you were able to get to the next level?
_Yes _No
Have you worked your way to a higher level like this more than once?
_Yes _No
Please remember two or three of these successes and pick a few words to describe each of them:
1.
2.
3.
Thanks (first name). Challenge Master will be all about learning how to do what you have already done more and more often! See you soon.
Students are introduced to their future guide choices who have themselves become Challenge Masters.
Each Guide takes a turn presenting "about Challenge Master" information beginning with:
Video games are challenging and fun because there are opportunities to improve. As soon as you get skilled at one level you can work toward the next. You don't get bored because there are challenges. There are always points where you get stuck until you find out which adjustments to make. Maybe you need a little more of this, less of that, or something different. But when you do make the right adjustments you get unstuck, and that's how you improve!
Different people get stuck in learning at different points in gaming, school, sports, hobbies and lots of other areas. We call these challenge points. You learn by moving through your challenge points, and you move through your challenge points by making adjustments. Challenge Master will teach you what adjustments to make when you get stuck and don't feel ready to do your best. Then you can get better and better at gaming or anything else you decide to learn."
We've learned how to handle our Challenge Points.
We're not afraid of them anymore and whenever we get stuck we always try our best. These are some things we call it when we get stuck trying to learn and don't act out, give up or run away:
"Doing my best!" "Getting unstuck!" "Solving the problem!"
"Putting my best foot forward!" "Learning how to learn!" "Expecting the best!"
"Helping myself!" "Cooperating!" "Surprising others!"
"Improving!" "Refusing to quit!" "Making myself proud!"
"Getting out of my own way!" "Getting stronger!" "Doing what I can!"
"Being creative!" "Making the effort!" "Surprising myself!"
"Building my confidence!" "Accepting the challenge!" "Believing in myself!"
Each student's qualifying success memory is held up as an example of what Challenge Masters can do when they get stuck and are challenged in the learning process. Guide role modeling begins as the students are asked to select two list entries that best describe why they should be proud of what they did. Then:
"That's one of my favorites! I figured out how to get from here..."
TO HERE!"
Student’s second selection is highlighted and responded to.
That’s one of my favorites!
I figured out how to get from here..."
TO HERE!"